Summary
While testing a private code using the Persona component on NPCs we found a condition that causes all players in the session to be returned to the lobby.
We were testing a condition that initiated a large number of NPC conversations. At some point when one of the NPCs is initialized, everyone in the game is returned to the lobby. There is no Verse runtime error associated with this behavior. On being returned to the lobby the player is shown a message that says: “Network Connection Lost”. This was reproduced in a private code, game logs were shared privately.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Conditions in private code:
- Enter the game using the private code provided (7661-8346-5745)
- Enter world 1.
- Approach the NPC, interact with the NPC to get a hint, walk through a door.
- Repeat step 3 until returned to the Hub world.
- Repeat steps 2-4 until returned to the lobby. (The issue)
Expected Result
Players are not forced to return to the lobby.
Observed Result
Players are forced to return to the lobby.
Platform(s)
Windows
Island Code
7661-8346-5745
Upload an image
Additional Notes
It can take going through around 1000 doors to induce this issue.

