Players Returned To Lobby When Using Persona Component

Summary

While testing a private code using the Persona component on NPCs we found a condition that causes all players in the session to be returned to the lobby.

We were testing a condition that initiated a large number of NPC conversations. At some point when one of the NPCs is initialized, everyone in the game is returned to the lobby. There is no Verse runtime error associated with this behavior. On being returned to the lobby the player is shown a message that says: “Network Connection Lost”. This was reproduced in a private code, game logs were shared privately.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Conditions in private code:

  1. Enter the game using the private code provided (7661-8346-5745)
  2. Enter world 1.
  3. Approach the NPC, interact with the NPC to get a hint, walk through a door.
  4. Repeat step 3 until returned to the Hub world.
  5. Repeat steps 2-4 until returned to the lobby. (The issue)

Expected Result

Players are not forced to return to the lobby.

Observed Result

Players are forced to return to the lobby.

Platform(s)

Windows

Island Code

7661-8346-5745

Upload an image

Additional Notes

It can take going through around 1000 doors to induce this issue.

FORT-1139155 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.