Summary
Previous to 32.00, when placing a player into stasis with the fort_character.PutInStatis function, other players were able to eliminate the player in stasis.
However as of the 32.00 update, these players are now immune to damage from other players.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Have 2 players in the map
- Place 1 player into stasis with the fort_character.PutInStasis function
- Have the other player shoot the player in stasis
Expected Result
Players in stasis should receive damage, or at least have a argument such as AllowDamage to give the option to allow or disallow players in stasis to take damage.
Observed Result
Players in stasis are immune to damage from other players
Platform(s)
PC, PS4
Additional Notes
The documentation lists 3 possible options when placing a player in to stasis (Turning/Falling/Emotes), suggest also allowing the option to toggle the ability for players to recieve damage or not.