Thanks for the update @BrendannnD .
What you could do is delay matchmaking disabling after 15-30 min for example (not sure how fast your game bugs), but this might help your metrics a little bit more.
Could you share content of the .uefnproject file, for example if your project is called ZoneWars, the file would be ZoneWars.uefnproject + could your share island settings matchmaking stuff? (Team size, team config etc)
I am especially interested in the matchmaking what it says, trying to see if there’s anything off here.
@BrendannnD
I don’t see anything out of the ordinary with that matchmaking, looks similar to mine and I tried basically all settings.
another thing I’m trying to explore; is the project we created for example X months ago bugged? I’m moving over my ‘heavy’ devices etc to a fresh project.
I used this tycoon code before but I did quite some changes to be honest compared to previous versions. My other previous versions never had this issue (2 projects), so I’m trying to rule out if it’s my code.
Do you notice between your tycoons any correlation with date of creation? And did you change a lot in between with your code ?
Edit, just moved over my devices to fresh new project + level, nothing in the map except spawn pads, didnt change island settings from original FN template. Added the 3 devices + did some basic configuring of it (just 1 empty base basically)
Ran a private code (since couldnt use launch session)
After 1hour, I tried to rejoin with my other acc, but it created a new session.
I joined the party, to make sure I get in the same session, and received Network Connection Lost
I’m now going to delete the custom devices and see if I still run into the error.
Matchmaking Flow Summary:
PVP TYCOON - 17s 429ms
Flow finished successfully
Parameters:
Island:
MatchmakingGroup:
thrax207 (Local) - Ready
VastHorizonsFN - Not Ready
Metadata:
LinkId [Mnemonic=[9524-0220-6933] Version=[latest]]
WorldId [World [None] WorldName [None] WorldOwnerId [INVALID] IsJoinable [Unjoinable]]
ProductModes [None]
SessionId [Session Id [469433b576fb4466bb463eba93435cc5] Join Info [IslandJoinability [Joinable] SessionKey [B7641A61B8B6423AAD8C4FC934BC4A98]]]
Privacy [Fill]
Region [EU]
MatchmakingId [D09A31DA4B26D4BB943C3E8E951DAA3F]
UnrankedSet [Invalid],
UnrankedIslands [Mnemonic=[9524-0220-6933] Version=[6]],
UnrankedFallback [**Invalid**],
RankedSet [**Invalid**],
RankedIslands [Empty],
RankedFallback [**Invalid**],
bGracefullyUpgraded [False],
PlaylistName [NoPlaylist]
Party Leader: VastHorizonsFN
Steps:
Matchmaking Begin - Immediate - Success:
Hidden Delay - Immediate - Success:
No member uses the 'Matchmaking Delay' setting, continuing...
Refresh DAD - Immediate - Success:
UGC mode, no playlist update required
Refresh MCP Profiles - 743ms - Success:
Validity Checks - Immediate - Success:
Preload Athena - Immediate - Success:
No need to preload athena for this mode, discarding prior athena references
QosUpdate - 1s 73ms - Success:
Anticheat - 679ms - Success:
Keychain Update - Immediate - Success:
Install Game Features - Immediate - Success:
Clear Caches - Immediate - Success:
Clean Up Old Sessions - Immediate - Success:
No Session Found When Cleaning Up Old Sessions
Clean Up Old Console Sessions - Immediate - Success:
Not on Console So No Need To Clean Up Old Conslole Sessions
Request Reservation - 3s 773ms - Success:
Joining existing session. SessionId [SessionId: 469433b576fb4466bb463eba93435cc5]
Attempting to join VastHorizonsFN
Joined VastHorizonsFN
Request Moderator Permissions - Immediate - Success:
Wait For World Session - Immediate - Success:
No world set
Find World Session - Immediate - Success:
No world set
Request World Token - Immediate - Success:
No world token required
Call Matchmaking Service - Immediate - Success:
Joinable session so no need to request a session.
Find Session - 299ms - Success:
Succesfully Found Session [Id: 469433b576fb4466bb463eba93435cc5]. Local user number: 0. Ping: 9999ms
Query Session Encryption Key - 233ms - Success:
Querying encryption key for thrax207 (Primary player) with Id: MCP:1c72ad98d5894588974ce45b42e3f1b9
Query User Session ID Tokens - 234ms - Success:
Reserve Position Within Existing Session - Immediate - Success:
Already reserved for full party before finding session
Refresh Auth Tokens - Immediate - Success:
Join Session - 265ms - Success:
Player With Id [1c72ad98d5894588974ce45b42e3f1b9] Joined Session [GameSession]
Download Content - 3s 827ms - Success:
Starting Download
Content Beacon Readiness Changed To: Server is generating manfiests for consumption by the client.
Content Beacon Readiness Changed To: Server is generating manfiests for consumption by the client.
Content Beacon Readiness Changed To: In the progress of mounting the content.
Content Beacon Readiness Changed To: Client is up to date with server content.
Content Beacon Disconnect Requested
Content Beacon Readiness Changed To: Client is up to date with server content.
Content Beacon Readiness Changed To: In the progress of disconnecting from the host.
Wait For Server Initialization - 2s 265ms - Success:
Wait For Non Local Party Members Before Travel - Immediate - Success:
Island has joinable session. Not waiting for non local party members before travel
Wait For Travel Animation To Complete - 4s 2ms - Success:
Travel animation started
Travel animation finished
Loading Screen - 35ms - Success:
Travel To Session - 1ms - Success:
Starting travel for controller 0 to session GameSession
[2025.06.16-13.37.07:833][482]LogQos: [UQosRegionManager::RegisterQoSSettingsChangedDelegate] delegate was replaced
[2025.06.16-13.37.07:833][482]LogFortPlaytimeManager: [3e62] Unblocking idle states from source Matchmaking
do you recommend us to wait with posting our maps untill this is solved? Feels risky to post a 4 month project without knowing if it will flop due to a bug or not.
Based on my experience, this issue is happening on all platforms. I saw the same error while testing on Xbox and Switch. Some players from PS5 also reported the same error.