some players get stuck after spawning into game , they get stuck at the spawning locating and or cant control movement when trying to move forward the actually move backward issue. It doesn’t affect all players and it doesn’t happen all the time some days seem to be worse then others.
Steps to Reproduce
it happens randomly we can be play and everything is working fine, then all of the sudden players start telling me they are stuck or that they cant control movement
Expected Result
normal movement of players
Observed Result
players get stuck and can move properly
Platform(s)
pc, console
Island Code
0468-3535-3683
Additional Notes
I think the issue gets worse the higher the amount of players in the map
Hey, you should try displaying your server’s tickrate, see if nothing is messing it up. Should be around 30 most of the time.
Also, does it only happen at a specific area ? If it does, maybe try unchecking “Does ever affect navigation”. I think it has helped some people in the past.
Hey thanks for responding!
Allow me to tell you I’m a complete newb, in fact this is the first map I ever done so please pardon my ignorance.
It took me a while to figure out, but I believe that by server tick rate you mean to turn on the settings option net debug stat within game to monitor ping, I did this and observed on down it fluctuates around 27 and on up it’s around 34.
With regards “does ever affect navigation” I have seen this before don’t remember in what asset’s detail menu it was, but I have been checking in everything around the area of the spawners and don’t see an asset with that option in the details. I have observed in the props details menu the navigation setting > is navigation indestructible I have this unchecked (false). But that got me thinking and relocated the spawners. Initially I had placed the player spawners within containers from the Pandora container props so I’ve now relocated the spawners out in the open. The players are now not getting entirely stuck but their movement is now inverted when they want to move forward they go backwards when trying to go left they go right and so on.
Also I’ve found with in island settings at the very bottom of the details menu User options -debug would these options help in anyway I’ve been trying to find documentation on this but cant find what I’m looking for.
Thanks again for responding I’ve been dealing with this for a while and I’m yet to see light at the end of the tunnel.
The server tickrate cannot be debugged natively, for some reason. All your verse scripts and creative 1.0 devices are executed on a single server instance, these servers compute at a maximum of 30 tickrate, some games have high tickrates, like FPS games, actually I think fortnite Battle Royale gamemode should run at 60
But if you have some heavy computation, or a glitch on the map, it can turn down this tickrate, leading in massive lag for everybody, since the server is also responsible for replicating all the actors in your map (including the character positions), if I’m not wrong
You can debug using this snippet I guess Tick Rate Graph Device | Uefn Code Snippet
I actually had the exact same problem on a custom prop I had, I solved by unchecking this setting inside the static mesh
Hey LAMA thanks I tried changing the static mesh setting Can Ever Affect Movement to false no success yet, I did this to serval props in the area. I was reading and picked up from r/UEFN someone suggests changing the static mesh component Type from Static to Movable any thoughts on that ?