Summary
Sometimes(not happening everytime) players get assigned to “teams” even if my island settings are set to Free For All . I even set Team Size from “Dynamic” to “1” in case it would still form teams(sometimes) and it still does. The bug seems to not happen consistently so There isn’t a “steps to reproduce” section . It purely happens sometimes when either There are several players waiting in the pre-game phase and then game starts and some of them or only one of them gets assigned in a team or it also happened when a join in progress player has joined the map. As a workaround I’ve enabled “friendly fire” so that they can still “play” the round because if not then the round is broken as if the last 2 players are in the same team the round can’t end as they can’t eliminate eachother.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
There are any steps , the bug randomly appears . as a refernce here are some topics that also addresses this issue : https://www.reddit.com/r/FortniteCreative/comments/18d7be0/i_have_team_size_set_to_1_but_when_someone_joins/ . https://www.reddit.com/r/FortniteCreative/comments/1ax1n2t/free_for_all_not_working_properly/ . https://www.reddit.com/r/FortniteCreative/comments/1lghb2n/ffa_not_working_properly_issue/ .
Expected Result
Players should be in “free-for-all” mode but sometimes the game forms “teams”
Observed Result
The solo players are put in teams, as a workaround I’ve enabled “friendly fire” so that they can still “play” the round because if not then the round is broken as if the last 2 players are in the same time the round can’t end as they can’t eliminate eachother.
Platform(s)
UEFN Laptop
Island Code
4610-5634-5438
Video
The first video shows the “nameplate” appearing meaning the players are set in the same “team” . I can’t eliminate the player in the same team. Watch Same Team and No Team | Streamable
In the next video I’ve enabled friendly fire so that the rounds can end in case the bug happens ( so the players can eliminate eachother and trigger round end). Watch SameTeam | Streamable
Additional Notes
The bug doesn’t consistently happen , it can happen with either 2 players being in the “pre-game phase” then games starts and one of the could be assigned to “teams” or when a player joined previously the map as a solo and started the game/rounds after which a join in progress player joins and is assigned to the same “team” as the first player .
Also a possible different bug : When players either join/leave exactly during that period of “transitioning” located between the round end and new round start ( the period of time when in the right bottom corner the texts “Loading round” , “Starting Game” display)
If a player joins or leaves the match exactly during this transition, the game engine occasionally experiences a significant freeze, typically lasting around 10/15 seconds. This suggests the round system struggles to process dynamic player counts efficiently during critical startup sequences, causing a “hiccup” in the engine before the new round finally begins. The engine seems to struggle to manage player counts during critical loading phases, leading to instability.
This specific issue is a primary reason why many successful UEFN/Creative maps bypass the built-in round management tools entirely and implement “fake” or custom round systems to ensure game stability. The existing , core round system urgently needs optimization.