Summary
When going around ~40 meters away from a player that is protected by a wall or any player built structure, those structures start to disappear but the player is still visible, this makes it so when you shoot the player your bullets actually just go right though the player built structure. this is a problem for any larger scale “Late game” or “zone wars” maps but in our case a bedwars map. This happens even with streaming disabled.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
go in any map with building enabled and access to a weapon and have another person load in, and build a wall, and have them walk ~40-70 meters away and then have them shoot your character
Expected Result
for the wall to be invisible but still blocking bullets, or for the walls to still be there even though they are far away.
Observed Result
The bullets pass right though the builds no matter the amount of layers
Platform(s)
Occurs on every platform
Island Code
2229-0002-0277
Additional Notes
Would be great if we can set a “Player view distance” to make it so we cant see players past a certain range for a sort of band aid type fix.
The code i attached, is also a great instance to see how this happens sometimes if you play it.
Here is a clip of it happening if it helps,