Players from a far distance in game are able to be shot through structures

Summary

When going around ~40 meters away from a player that is protected by a wall or any player built structure, those structures start to disappear but the player is still visible, this makes it so when you shoot the player your bullets actually just go right though the player built structure. this is a problem for any larger scale “Late game” or “zone wars” maps but in our case a bedwars map. This happens even with streaming disabled.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

go in any map with building enabled and access to a weapon and have another person load in, and build a wall, and have them walk ~40-70 meters away and then have them shoot your character

Expected Result

for the wall to be invisible but still blocking bullets, or for the walls to still be there even though they are far away.

Observed Result

The bullets pass right though the builds no matter the amount of layers

Platform(s)

Occurs on every platform

Island Code

2229-0002-0277

Additional Notes

Would be great if we can set a “Player view distance” to make it so we cant see players past a certain range for a sort of band aid type fix.
The code i attached, is also a great instance to see how this happens sometimes if you play it.

Here is a clip of it happening if it helps,

The status of FORT-805808 incident has been moved from ‘In Progress’ to ‘Ready for QA’. Resolution Reason: ‘Cannot Reproduce’

Status says “cannot reproduce” Heres some reproduction footage

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