Players don't see the updated PlayerState->PlayerName of the other players

Sorry, but I don’t understand the answer you have linked. I’m going to clarify me:

I don’t need to present some initial data on the UI.

I’m testing because this is the first time I do this. So, if you see the name Elric or the computer name it is because it is testing code.

The problem is that I have change PlayerState->PlayerName on one player and the other player doesn’t see the new name.

I have tried with APawn::OnRep_PlayerState() and it only fires before the input name blueprint widget appears. I don’t see this event fires again. Never.

Thanks!