Sorry, but I don’t understand the answer you have linked. I’m going to clarify me:
I don’t need to present some initial data on the UI.
I’m testing because this is the first time I do this. So, if you see the name Elric or the computer name it is because it is testing code.
The problem is that I have change PlayerState->PlayerName on one player and the other player doesn’t see the new name.
I have tried with APawn::OnRep_PlayerState()
and it only fires before the input name blueprint widget appears. I don’t see this event fires again. Never.
Thanks!