Players can not jump immediately after respawning

Summary

Mostly common in deathrun islands, when a player is eliminated and when they respawn they can not jump immediately. So when they are on a platform most of the time they would just walk off because the jump is not working.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

get eliminated > respawn > try to jump immediately

Expected Result

players should be able to jump immediately

Observed Result

players can’t jump they would just walk

Platform(s)

all

Island Code

2963-4330-0718

We have run into the same issue for a while now and have many player reports. Our players have been quite frustrated with this issue, especially with our team mostly making deathruns.

3 Likes

This is horrible for Obstacle Corse / Parkour players or any maps with lots of jumping.

It was fixed several updates back and at that point was the first I knew of where it stopped happening, then one or two updates later it came back.

So on falling / any type of elimination after you respawn the first jump does not register.

It does not appear to be a time thing either so you could be running for several seconds then that first jump doesn’t work which often results in another death for the player - so annoying / frustrating.

I have to press jump several times quickly so the second jump registers and the player jumps

You can join any Obby / Deathrun where the player is eliminated and this will happen so less than 1 minute to confirm it currently works this way.

Some creators get around it by using switches so instead of the player registering an elimination they spawn back at the last checkpoint without registering a death so the jump button always works but I don’t have the skills with devices to be able to do this.

2 Likes

Are you guys using Verse to respawn the Player instantly? We were running in the same issue using Agent.Respawn

Our workaround now is to use Spawn Pads with an unused Class (e.g. Class 254) and trigger the “Respawn” on the Spawn Pads using a Channel Device (as it’s not natively exposed in Verse)

No my skills are not good enough to use Verse unfortunately so was just standard spawns and when they go through a checkpoint it registers so on dying the player would revert to the last checkpoint.

Hey folks, we do have a repro on this, disregard the last message from Bug-Reporter. That is for another internal team to take a look.

3 Likes

FORT-958328 has been ‘Closed’. We’re unable to reproduce this issue.

@Flak I really hope this can be reopened. This is a huge problem in games and can be seen mostly in games like parkour after a player dies and respawns and tries to jump immediately after respawn. What makes this bug so frustrating is that it does not happen every time. Only 15% of the time. But players reach out complaining about it a lot. I really hope this can be reopened and retested in a parkour environment. I think the devs will be able to see and easily recreate this problem if they test in a parkour that used damage volumes set to elimination. I can put my parkour map as an example of one that has this issue. All my maps have this issue but this is just one example. 9265-0145-5540