Punkcat
(Punkcat)
1
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
When a player is eliminated due to crashing at high speeds, they are returned to the starting line.
Steps to Reproduce
Crash into an object at high speed.
Expected Result
Player should re-spawn at previously entered checkpoint.
Observed Result
Player is re-spawned at starting line.
Platform(s)
All
Island Code
5001-2377-3491
Additional Notes
Thank You!
I have the same Issue with my map
Punkcat
(Punkcat)
4
I was unable to correct this issue using the tips from today’s Live Stream: https://www.youtube.com/watch?v=d2s5FTVPNho
Updates:
- Added: RR Active Track Volume.
- Set “Force Hide Track Respawns” to True for each Track node.
Effect:
- When a player is eliminated for any reason, they are returning to the Starting Line.
This does appear to function in a local UEFN and Private Code session but not in a Public Release.
FORT-750024 has been added to our ‘To Do’ list. Someone’s been assigned this task.
1 Like