Players are returned to starting line when eliminated in Rocket Racing Islands

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

When a player is eliminated due to crashing at high speeds, they are returned to the starting line.

Steps to Reproduce

Crash into an object at high speed.

Expected Result

Player should re-spawn at previously entered checkpoint.

Observed Result

Player is re-spawned at starting line.

Platform(s)

All

Island Code

5001-2377-3491

Additional Notes

Thank You!

I have the same Issue with my map

1 Like

I was unable to correct this issue using the tips from today’s Live Stream: https://www.youtube.com/watch?v=d2s5FTVPNho

Updates:

  • Added: RR Active Track Volume.
  • Set “Force Hide Track Respawns” to True for each Track node.

Effect:

  • When a player is eliminated for any reason, they are returning to the Starting Line.

This does appear to function in a local UEFN and Private Code session but not in a Public Release.

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Hi @Punkcat :slight_smile: One of our engineers asked me to pass this along to you. She will be watching this thread.

Hi Punkcat, thank you for notifying this bug. Sorry for the late reply, hopefully it still helps you or can help other creators.One thing to keep in mind for any respawn problem in rocket racing island is that at this moment you have to test respawn ALWAYS in private version, if you test in editor it will not work as when the island is published.When you are working with tracks that have no road mesh as your island, you have to

  1. Add a RR Active Track Volume so the current track is updated correctly
  2. Mark the spline points you want the player to respawn in as Force Hidden Track Respawns true
    You were in the right path, but verifying the bug we noticed that currently we have a problem with the tool window “Style Editor” and when you change the property from the tool the RR Track is not saved correctly. We have a fix for that in next updates, but while everyone gets the update you will have to change that property in the RR Track directly in the “Outliner” and not with the tool, that way you ensure it is saved correctly, and it should work as expected in private version. To change the Force Hidden Track Respawns directly in RR Track look for the property Track Spline Point Data Meta Data and select the index of the spline point.Thank you very much for pointing this bug out. Let us know if you have any more questions.

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Thanks for the feedback -

I’ve applied the mentioned adjustments and respawns now appear to be functioning correctly in a Private Version.

I will push this to a Live Version to confirm the results.

@Flak
Just tested the Live Version and it is not working.

I pulled up the Private Version immediately after and verified that it is working in the Private Version.

Summary:
Private Version - Working.
Live Version - Not Working.

Thank you for letting us know. Forwarding to the proper folks.

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It looks like this will be fixed in the next update. The ticket should be updated soon. :slight_smile:

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:white_check_mark: Great News - I just tested the issue in the v33.30 update and players now correctly respawn at the last cleared checkpoint! Thank You!

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The status of FORT-750024 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.