Players are returned to starting line when eliminated in Rocket Racing Islands

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

When a player is eliminated due to crashing at high speeds, they are returned to the starting line.

Steps to Reproduce

Crash into an object at high speed.

Expected Result

Player should re-spawn at previously entered checkpoint.

Observed Result

Player is re-spawned at starting line.

Platform(s)

All

Island Code

5001-2377-3491

Additional Notes

Thank You!

I have the same Issue with my map

I was unable to correct this issue using the tips from today’s Live Stream: https://www.youtube.com/watch?v=d2s5FTVPNho

Updates:

  • Added: RR Active Track Volume.
  • Set “Force Hide Track Respawns” to True for each Track node.

Effect:

  • When a player is eliminated for any reason, they are returning to the Starting Line.

This does appear to function in a local UEFN and Private Code session but not in a Public Release.

FORT-750024 has been added to our ‘To Do’ list. Someone’s been assigned this task.

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