Hi @Punkcat One of our engineers asked me to pass this along to you. She will be watching this thread.
Hi Punkcat, thank you for notifying this bug. Sorry for the late reply, hopefully it still helps you or can help other creators.One thing to keep in mind for any respawn problem in rocket racing island is that at this moment you have to test respawn ALWAYS in private version, if you test in editor it will not work as when the island is published.When you are working with tracks that have no road mesh as your island, you have to
Add a RR Active Track Volume so the current track is updated correctly
Mark the spline points you want the player to respawn in as Force Hidden Track Respawnstrue
You were in the right path, but verifying the bug we noticed that currently we have a problem with the tool window âStyle Editorâ and when you change the property from the tool the RR Track is not saved correctly. We have a fix for that in next updates, but while everyone gets the update you will have to change that property in the RR Track directly in the âOutlinerâ and not with the tool, that way you ensure it is saved correctly, and it should work as expected in private version. To change the Force Hidden Track Respawns directly in RR Track look for the property Track Spline Point DataMeta Data and select the index of the spline point.Thank you very much for pointing this bug out. Let us know if you have any more questions.
I havenât tested this, but thanks for pointing that out. Iâve done like 4 other maps and never had this problem, or at least didnât think I did, because I only had a few hidden track segments. This map I just published is 98% hidden (dirt track) and I was getting sent back one or MORE checkpoints, which was odd.
flipped it to true and will re-publish and edit when I know it works.
Edit: in the meantime (before I publish again with the Hidden Track turned on), it might be worth checking this map for the checkpoint rollback, if itâs still happening, without track geo to fall back on. https://www.fortnite.com/@valleydweller/4599-6735-6811
Iâll do that shortly.
confirmed on my map above ^ that you respawn in one of two positions. the bridge (small visible track geo section), or the starting line.
play 8650-1872-1749 (edited to be an earlier private code before I fixed the point spawns)
go through checkpoint 1, self-destruct ( i use the d-pad)
go through checkpoint 2,
etc.
if you have gone across the âroadâ bridge, all checkpoints put you at the end of the bridge.
Otherwise, you respawn at the starting line.
I put this in its own reply as itâs about the core Checkpoint issue, and not about midpoint respawns on road geo (which I havenât pushed/verified yet).
Curious if @Punkcat retests if things are still fixed (if it wasnât a hidden road issue).