I thought the playercontroller was a class always replicated?
In this case, why by default, the checkbox Replicates is not checked inside the PC?
I thought the playercontroller was a class always replicated?
In this case, why by default, the checkbox Replicates is not checked inside the PC?
As you can see here: APlayerController | Unreal Engine Documentation PlayerController exists only on server for Player controlled pawns and on their own clients, but NOT on remote client machines that don’t own that pawns…
Thank you very much, I had a misunderstanding