PlayerController locked after adding a widget to the screen

I am following a multiplayer tutorial and there is this step when we create and add a widget on the screen for the menu (2 buttons for host and join game sessions)

I followed exactly his steps and when I start the game it displays the menu as expected but I cannot move my player. I googled for this and didn’t find related questions perhaps I don’t

Below I added screenshot with the editor, the blueprint for the menu and cpp code for it

You’re setting the input mode to UI only. You can only use UI in this mode.

Option 1) Switch to GameAndUI;
Option 2) Use Enhanced Input contexts to allow actions in UI while maintaining control over the character.

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