I’m currently working on a RTS, and this requires a player to have control over many different units (or pawns) at once. The problem is I will be spawning the units dynamically, and since I need to have a playercontroller for each pawn, its kind of impossible to develop.
Has anyone figured out a way to control multiple units with one playercontroller? Or does anyone have any advice on how to do this? The playercontroller setup seems pretty convoluted and is pretty frustrating.
I thing you don’t have to possess units, but something like an actor with only a camera, and pawns run their own logic…
In fact your camera actor deals with visible pawns