Hi,
I’ve found an issue with the visualization of PlayerCollisions when using LandscapeSplineMesh with a mesh that has Nanite enabled. The Chaos collisions shown in the Chaos Visual Debugger are correct. It therefore seems to be an Editor issue where the deformation is not applied when Nanite is turned on. If I disable Nanite, the collisions are displayed correctly.
Is this a known issue? Will there be a fix in upcoming versions?
Thank you.
Simone
Steps to Reproduce
1) Create a new default Landscape.
2) Add some Landscape spline points.
3) Add a mesh with Nanite enabled to every landscape spline segment.
4) Enable “Player Collisions” view mode in the viewport.
Hi,
Thank you for reporting this. I created a JIRA for this issue, which can be tracked here: https://issues.unrealengine.com/issue/UE-356565. I don’t have an ETA, as priorities for bugs and features can shift at any time.
Thanks,
Ryan