Player worn Bushes do not consistently block damage

Summary

The Bush item is intended to block a single shot of damage before being destroyed, this however has not worked CONSISTENTLY since shortly after Chapter 1 ended.

This issue stems from changes to the Bush mesh itself, which is used by Athena_Player_Bush. Notably, this issue was fixed in sOG’s version of this item, as an extra collision Cylinder was added to that seasons version, this is found in Rufus_Player_Bush.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Have an enemy player wear a Bush
  • Shoot them

Expected Result

  • The Bush absorbs a single hit of damage, then breaks off.

Observed Result

  • There is a completely random, high chance you will deal damage to the player through the bush. This seems impacted by ping, server performance, the enemies movement speed and distance, etc
  • When the user is damaged through the Bush, often it wont even disappear or be absorbed.

Platform(s)

All

Additional Notes

This is an extremely easy fix, just copy the Cylinder component out of Rufus_Player_Bush onto Athena_Player_Bush, the Bush in sOG was extremely consistent at blocking damage.

In case proof is needed that the intent is for the item to block a shot of damage, it was listed in the v7.40 patch notes here: https://www.fortnite.com/patch-notes/v7-40#:~:text=Improvements%20to%20the%20Bush%20consumable

FORT-1063516 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.