Hey guys,
So I’ve got half of this working. I know I can run the download image node from the game mode blueprint, which will then save it to a texture reference variable.
However, from here, I’m lost. I want said texture to then be displayed on a static object in the world. What or even where would I call this? I tried to do it in the material instance but I can’t call the game mode in there to get my saved texture variable.
Thank you!