Player stuck in CONNECTING.. when trying to rejoin an ongoing session (39.11)

More info:

  • This does not just happen when testing a private playtest maps; it happens on all instances of an Island, whether private or public.
  • It is extremely widespread, meaning people cannot join into the Island more than 80% of the time.
  • It is seemingly mostly happening when trying to join an in-progress Island.
  • It may or may not be related, but as of this update, on Nintendo Switch, loading into a UEFN edit session takes FOREVER, and once it finally does, it crashes the game with no specific error code.
  • I’ve not yet figured out which is true, but either one of the two (or both) possibilities are happening:
  1. Joining an in-progress game in general only works about 20% of the time
    OR

  2. Joining an in-progress game, then leaving it, and then trying once again to rejoin it, will cause the issue to occur.

    Key note: it does not matter how many times you restart your game, you will still be unable to queue into that specific lobby. For that reason, this issue is more noticeable on smaller games, such as the island code: 8025-5133-5479

  • From what I’ve noticed, if you’ve never played that lobby, you still have a very small chance of being able to load in; but if you HAVE played that lobby, 99% of the time, you WILL NOT be able to load in.

Additional related issues:

  • On Islands where this issue is occurring, Verse code and devices are also not consistently working.
  • Players leaving the server of affected Islands may potentially be causing the above issue to happen.
  • If you do manage to load in, your HUD may not load at all, and in the case where that happens, opening text chat will softlock your game.

Something to note:

For clarification, this very critical issue is as follows: the player gets stuck on an infinite loading screen for ~10 minutes, then either crashes, or is sent back to the lobby.

@Flak

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