Player State Unique Net id is same on Server but different on client (local multiplayer testing (PIE - Listen Server))

I was using Player State Unique Net id for purposes, but on server side i getting issue like it’s same
so, i can’t differentiate it

and i am using this function to get Player state from unique id
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so that i can call function to particular player state

it’s not working locally,
i saw that it’s not working locally only work online
then how it’s working for another client.

is there any better way to use something else than unique id
i will have EOS setup later but for testing i need this to workout

what i want exactly is
need a unique id to fetch particular class (PlayerController, PlayerSate, Character) on the server
also, vice-versa from that class to unique ID

Let me guys what’s the best solution for it