On 5.3.1. running a dedicated server → client model this problem is still here, but the problem I’m running into isn’t the player state but after 3 rounds against bots on the map change I get spawned in the ground and can’t do anything. After doing some trial and error I found I do have a valid player state but don’t get an pawn:
[412]LogBlueprintUserMessages: [B_Crowbar_LyraGameMode_C_2147474263] Warning: (Nvexx) Register Player Complete > Already On Server (Event BeginPlay)
[412]LogBlueprintUserMessages: [B_Crowbar_LyraGameMode_C_2147474263] Warning: (Nvexx) GameInstance > Get Player State For: LyraPlayerState_2147481379 Is Valid > We have a Player State? > We should be able to play?
[412]LogBlueprintUserMessages: [B_Crowbar_LyraGameMode_C_2147474263] Warning: (Nvexx) GameInstance > Get Controlled Pawn For: B_Crowbar_LyraPlayerController_C_2147481380 Is Not Valid > We Do Not have a Pawn! Ask for Restart Next Frame?
Have been on this issue for several days now, and I can’t really seem to find why this is happening as Lyra calls the GA_AutoRepsawn this does take note of an issue
@TODO: If the death is cancelled too close to the respawn the pawn doesn't init properly?
And this does seem to be my problem but have no direct solution yet