The player spawns far away from the launchpad and falls into the void.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
I just have been working on my island, everything was working great. All of a sudden, this bug occurs.
The island consists only of a landscape and few static meshes right now. No devices, except one player launch pad with default settings, and a daytime manager device I added.
I have been placing static meshes for blockout in the map, rotating , scaling and moving them. nothing special at all.
The launchpad is in the center of the map.
Expected Result
The player should spawn off the launchpad and land on the landscape.
Observed Result
The player is spawning off the launchpad, but in a split second is “teleported” out into the void surrounding the map, falling endlessly.
When you look closely, you can see in the video that for a split second the player is in the map, then teleports far out into the open space.
The 2 screenshots show that with every new spawning, the players position is different.
I assume by launchpad you mean player_spawner_device ? If this is the case then call it Player Spawner or Spawnpad as these are separate devices to a Launchpad. Just saves confusion.
The only time i have known with past experience of something like this is when the actual spawn pad is blocked by a barrier device or collision.
You mention static meshes ect if these are custom just check collision isn’t blocking anything that’d be my first step. I’ve been doing tons of diff projects lately and have yet to come across an issue with the spawners in that the player character spawns miles away from the pad itself.
There are collisions from rocks I made that are so enormous that I would not have found them until noticing their collision missing, or better to say, not working. There is no reasonable way how they got that huge, but anyways. To see them I have to zoom way out ( see screenshot). No wonder the poor player was in such distress…
Yes, it was consistent, due to a collision that accidently got bigger than the whole map. Now, with that collision fixed, it’s working almost fine. (Now I am left with the player hovering inches above all collisions).
But, as At AshTag mentioned, check your collisions for sure.
This is a bug as it happens with fort props too so sometimes your collision is fine and there is clearly an issue with the player pawn that epic need to look at.