Here is a bug that happens with the Player spawn pad device.
1: Open UEFN
2: Create a new project
3: Place a Player Spawn Pad very high in the sky (ex: 2000m above Water level)
4: Start the game
Observed result:
The player will appear on the plate, then be warped one second later far below the plate, at the location of the old height limit of creative 1.0, in a skydiving state.
Expected result:
The player successfully appears on the plate, and can stay on it and walk around without being teleported.