Player.SendToLobby() DOES NOT WORK if the match is from custom matchmaking.

Summary

Players who are Sent To Lobby via Player.SendToLobby() inside a custom matchmaking game are not being sent to lobby until the Player.SendToLobby() is called again one more time.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Matchmaking

Steps to Reproduce

Before reproing, make sure the account has the ability to host custom matchmaking games in fortnite.

  1. Create a game that at some point intends to send a player to the lobby using the Player.SendToLobby() function that verse offers.
  2. Publish an island code.
  3. Enter the island code in the client by normally matchmaking into it.
  4. Notice that when .SendToLobby() is called you return to the lobby as intended.
  5. Enter the island again but now through custom matchmaking (custom code ideally should be 4-digit e.g. like 4556)
  6. Once on queue, press the START MATCH button.
  7. When inside notice that the 1st time .SendToLobby() is called it gets ignored and you stay in the game.
  8. Triggering it again should now send you back to lobby.

Expected Result

Players who are Sent To Lobby via verse inside a custom matchmaking game, should be sent to the fortnite lobby from the 1st time it’s called

Observed Result

Players who are from a custom matchmaking game are not Sent To Lobby the first time the function is called.

Platform(s)

PC

Island Code

8684-5851-2109

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FORT-1127293 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Thank you, @Mineblo. Getting someone to take a look.

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