Summary
Players who are Sent To Lobby via Player.SendToLobby() inside a custom matchmaking game are not being sent to lobby until the Player.SendToLobby() is called again one more time.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Matchmaking
Steps to Reproduce
Before reproing, make sure the account has the ability to host custom matchmaking games in fortnite.
- Create a game that at some point intends to send a player to the lobby using the
Player.SendToLobby()function that verse offers. - Publish an island code.
- Enter the island code in the client by normally matchmaking into it.
- Notice that when
.SendToLobby()is called you return to the lobby as intended. - Enter the island again but now through custom matchmaking (custom code ideally should be 4-digit e.g. like 4556)
- Once on queue, press the START MATCH button.
- When inside notice that the 1st time
.SendToLobby()is called it gets ignored and you stay in the game. - Triggering it again should now send you back to lobby.
Expected Result
Players who are Sent To Lobby via verse inside a custom matchmaking game, should be sent to the fortnite lobby from the 1st time it’s called
Observed Result
Players who are from a custom matchmaking game are not Sent To Lobby the first time the function is called.
Platform(s)
PC
Island Code
8684-5851-2109
