Player Reference Animation ***[NOT WORKING]*** for Joining Players

Summary

The Player Reference Device is not showing the animation in the level sequence to joining players even if you stop and restart the sequence.

Additionally the player reference is disappearing in far distances even tho streaming is OFF .
also tried to forced to load by attaching it to a NON Spatial loaded cube..

but the cube stays visible and the player reference disappears.
(This additional part is not shown in the video)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Placed a Player reference Device with an animation in a level sequence set to EVERYONE.
Auto Play the animation ,

Then have another player join.

Expected Result

It should always be LOADED no matter the distances or if the player joined later.

Observed Result

When a player Joins the wont see the animation on the player reference device.

I have attached VIDEO

Platform(s)

ALL

Island Code

any Island

Video

Additional Notes

The player reference is also disappearing a large distances
EVEN THO streaming is turned off… I also tried attaching it to a “SPATIAL LOADED CUBE”
but the cube stays visible and the Player reference wont show..

Additionally, if the Player Reference gets teleported at the same time a cinematic starts, the animation does not play. The player reference just show standing. So I have to add a Sleep(0.2) to prevent that.

Please don’t ignore this bug. It has very few views, but it is real.

I have now showed you 3 different bugs of this new player reference that the older one didn’t have… @Flak

-Animation doesn’t show to joining player.
-Player reference invisible in Far distances even if forced attached to a never distance cull parent
-Animation doesn’t show if the PR is teleported. Sleep 0.2 fixes this.

Please fix this

Please fix

FORT-1100553 has been ‘Backlogged’. This is an issue we’d like to address in the future.