Player phasing through moving objects when standing still

Summary

Whenever an object is moved (through sequencer, verse, prop mover, etc) the player can phase through it by simply standing still.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  • Create a sequence where an object moves from point A to point B
  • Have the player stand still between point A and B
  • Play sequence
  • Watch as object phases through the player

Expected Result

The object should push the player along the moving path

Observed Result

The player will phase through the object while standing still - the functionality works if the player is moving, but when standing still, they will not move.

Platform(s)

Presumably all, but have only tested on PC

Additional Notes

For anyone else experiencing the issue, here’s a fix that I was able to come up with -

  • Firstly, open the static mesh of the object that you plan on moving

  • Check the Collision Complexity and make sure it’s on “Project Default” (from my testing, unfortunately “Use Complex as Simple” does not work) (Imgur: The magic of the Internet)

  • If your mesh has no collision, you’ll have to create your own by using the Collision dropdown menu and placing the collision boxes yourself, or use Auto Convex (Imgur: The magic of the Internet)

  • Next, ensure that the ground that the player is standing on follows the same steps as above

  • This next part is the confusing part -

  • The ground that the player is on must be put into a sequence. This can be separate from your “moving object” sequence

  • In the sequence create a Transform track

  • Delete everything inside the transform track except for the Location. You can choose to delete Axis’s if you want as well, but you need to make sure you have 1 axis left (in my case, Z) (Imgur: The magic of the Internet)

  • Make the length of the sequence longer than the “Moving Object” sequence. In my case, I just made it 2 minutes long

  • You do NOT need to add any keyframes to this sequence (Imgur: The magic of the Internet)

  • You need to play this sequence BEFORE the player interacts with the ground

  • In my example here, I play the sequence and then teleport the player, causing them to fall onto the ground (Imgur: The magic of the Internet)

If you’ve done everything correctly, your moving objects should now interact with players

FORT-839168 has been ‘Closed’ as a duplicate of an existing known issue.

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