So it’s a fairly simple concept.
Have a field of tall grass, where the player and or animals walk through, it gets knocked down.
Over time, (and use,) it will become a recognizable path, more time the vegetation stops growing there and it becomes ‘dirt’ or a worn path.
These are actually one of the things hunters look for, by the way the grass is laying you can tell which way the animal is heading.
So Unreal has dynamic grass, it can be placed and wind added, looks great… but how would I go about creating said trails or paths.
Is there a way to track where a player has been, and if they go that way again? Example being, you start at point 1, you go to point 2, (knocking down the plant life as you go,) turn around and it is very evident where you were walking, (foot prints?) So you go back the same way, plants even further knocked down. Next day or need, you do it again, point 1 to point 2… Well you get the idea, eventually that route is going to become a pathway.
Any ideas on how to implement something like that?
Thanks,
CW