Player not able to spectate after respawn function has been called

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Verse

What Type of Bug are you experiencing?

Verse

Summary

When calling Respawn function on a player the player will not be able to be spectated by other players.

Steps to Reproduce

Player 2 eliminate Player 1, Player 1 will start spectating Player 2. Then call respawn on Player 1. Player 1 eliminate Player 2, Player 2 will not start spectating and the camera(spectating camera) will be locked where Player 2 was eliminated and not following Player 1. Manual respawns needs to be off so the player don’t respawn and will instead start spectating and then after 5 seconds you can call respawn.

Expected Result

The player should be able to spectate players where the respawn function has been called on

Observed Result

Players spectating camera will be locked where the player where eliminated

Platform(s)

PC UEFN

Additional Notes

There is right now a temporary fix where you make a manual respawn be able to occur by enable spawn pads and then calling the respawn function to get the player out of spectating mode and then eliminate them to start the manual respawn and you make the player spawn faster by calling the respawn function again.
It would look something like:
EnableSpawnPads()
Player.Respawn(pos, rot)
FortChar.Damage(200.0)
Sleep(0.1)
Player.Respawn(pos, rot)
This has been a bug for a very long time so pls fix :slight_smile: