Summary
In our 2v2 Realistics map, switching Player Movement device settings causes noticeable gameplay hitches. We tested this in Speed mode. Removing the movement device resolved the stuttering.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Not sure it seems specific per project, I think cause we run a lot of code in our map it happens to our map, was not able to get it in an empty map.
Expected Result
When switching to a player movement device or when releasing from it, there should be no hitch
Observed Result
When switching to a player movement device or when releasing from it, there is a hitch like 50% of the time in our map. In the clip of the player (see video) the player hitches when the barrier drops, this is where we assign them to a player movement device with fall damage disabled.
2.5s after the launch they are released from this player movement device and have fall damage enabled again. The player hitches on this release.
For context we switch the player to this movement to avoid them taking fall damage when they are launched into a fight
Platform(s)
PC
Island Code
6570-5231-1418