Player mesh leaves shadow residues on ground when moving

Hello,
Does anybody have an idea why a character leaves a shadow on the ground when moving?
I experienced this with Toon Tiny Assets from the store.

In the picture, i move to the right and it leaves the shadow residues as shown.
Tested it on different surfaces, landscapes, etc…
Not experienced this with other meshes so far… (like the UE mannequin does not make this).

Thank you for your help.

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I think it may be a case of this

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