Player Mappable Input in Unreal 5.4.4?

Hi!

I’m using Unreal Engine 5.4.4. and I can’t find the OpenXR Input setting in the Project Settings:

But the PMI_VRTemplate is still here:

I have this doubt because in Unreal 5.3.2 the OpenXR Input settings is still there.

Do I need to set the Player Mappable Input in Unreal 5.4.4?

By the way, I’m checking the VR Template project.

Thanks!

I’ve found it here, but without priority set:

But I get no input from the controllers. So, it doesn’t work.

Any update on this?
As I tried to make a new PMI, I saw that it is deprecated…


So its not used anymore? Im confused.

PMI is indeed deprecated, and there’s no requirement to set your Input Mapping Contexts and their priorities prior to runtime (you do this by calling Add Input Mapping Context, see VR Template). That said, if you want the OpenXR runtime to be aware of your suggested Interaction Profiles, you can set them in Project Settings → Enhanced Input → Default Input Mapping Contexts.

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Good to know, Thanks Victor for your swift reply.