Player Input gets Cancelled even if Consume Input is set to OFF on Player Input Trigger Registration

Summary

When I register a player with an Input Trigger Device if the input is already being held the input trigger will make it act like the Input is not being pressed until the input is released and then pressed again, Even if Consume Input is set to OFF

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place the Input Trigger Device to the Island.
  2. Change “Input Type” to “Standard Action”
  3. Change “Standard Input” to either “FIRE” or “Target”
  4. Change “Registered Player Behavior” to “Require Registered”
  5. Place another device that calls the “Register Player” function on the input trigger preferably with some delay
  6. Place an item spawner with a weapon inside and Start Game
  7. Start shooting and you will notice that when the “Register Player” function is run the Firing (or Aiming) will abruptly stop despite the player holding down the input, until it is released and Pressed Again

Expected Result

Players input will not be stopped if a input trigger with “Consume Input” set to OFF is registered to the player

Observed Result

The Input will stop working until released and re-pressed

Platform(s)

windows

Video

Additional Notes

The video contains an overlay of my mouse’s Inputs so it can be visible on the video what inputs I am pressing and when.

Project Files from the Project Used in the Video:
ProjectFileInputTriggerBUG.zip (95.8 KB)