Project: For a project I would like to create the shortest documentary ever: 1 frame long. But this film is actually an Unreal application that you can run through yourself. That means everyone can determine their own speed, how they want to experience it. In normal length it is e.g. 30 seconds and if you just sprint through it in one frame.
Question 01: Can I create a fixed path that a player runs through? But he can look around.
Question 02: Can I create fixed “jumping” points that the player can teleport to?
I’m actually a 3D artist and have only created one music video in Unreal (beginner level), but I’m a complete beginner when it comes to blueprints and programming.
Thank youuu!
Hi Chrizzletina,
For a fixed path: I’d level up your knowledge on Splines. Idea being you’d move the pawn along the spline. (Many youtube tutorials, you could also look into ‘VR Rollercoaster’ tutorials) For some user agency, they’d be able to exert some control over ‘Get Location at Distance Along Spline’ Distance value.
For teleport points: There are a few ways to do this, but I have an easy idea: Take a look at the VR Template project. Press the P key to see the NavMesh (Green overlay). It might be possible to leverage this existing teleport system and limit it with NavMeshBounds. Another easy idea: You have an array(list) of vectors(points in space) and you just press a button to set your pawns location to each point.
When you say “1 frame long” I imagine a single image, a documentary lasting 1/90th of a second! Sublime art.
Welcome to the forums.
Hi Astrotronic,
thank you so much for your solutions! and sorry for the delay, I jumped right into the tutorials and forgot to answer 
Im currently working through these tutorials for question 01:
The next step is to take a look to your solutions on question 02.
The project is actually a student work, which always seems a bit artistic haha and I love Unreal and would love to use it more 
Thank you again! 