Hello, decided to revisit an old issue of mine with my current knowledge I have now to see if it would work and while I do have the video playing, it’s just playing waaay to soon and with no audio that was attached to the video.
This is the test I did, you can hear my character moving around like the game hasn’t ended.
And this is the line of code, I have it lined off of when the player is touched by santas collision box it plays the jumpscare video. But I guess one of the object down below are causing it to play too early. (UPDATE) Turns out he is triggering off of other things causing it to play too soon. Not sure what other work around there’d be. I’ve tried the level BP as a on actor begin overlap, but that was just giving me 1 frame from the MP4 file.
The sounds in the test video after the jumpscare video plays is my character still moving. (The jumpscare is playing too soon)
The idea is that when Santa’s box collision makes contact with the Playable character, it’d play the jumpscare video thus rendering you dead, game over.
I troubleshooted with a print string that when the game starts his box collision instantly goes off making the jumpscare video play over my viewport. So that was figured out.
What I need help with now is understanding what alternate routes I could go instead the code above. I did try using his box collision on the level BP as an “On Actor Begin Overlap”
which did work, just would freeze the video to 1 frame.