'Player Dancer ' devices Pedstal retains collision after deactivating the 'Item can be seen in Game' option.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

the ‘Player dancer spawner’ device pedstal retains collision when it<s in game visibility has been disbled. All in all this should not be a huge issue except for when you grow the device to epic proprtions.

Steps to Reproduce

  1. Start a creative session
  2. Goto the devices tab and find the ‘Player dancer spawner’ device.
  3. Deploy and use the ‘grow/all’ in the device options to giant proportion and deploy so the device floats high enough above terrain.
  4. While standing of the device’s pedstal, disable theu, disable the ’ Device can be visible in game’ option in the device options menu.
  5. Observe the results

Expected Result

Player falls to the next collidable object.

Observed Result

Player can walk on an invisible pedstal and appears to be walking on air.

Platform(s)

observed on xbox1 only.

same. supplemental info: when you rebuild the world they throw errors in Log eg:
PersistentLevel.Creative_Powerup_HealthPowerup_V2_C_UAID_9CEBE8694B742A7901_1897274356 is Hidden in game but we build navmesh for it

Tardy … but adding video to bug for the form lol