so, im new on ue4 and currently making little vr project about eathquake…
i create a level, when delay timer end, the roof (destructible mesh) will collapse and damage the player by hit event
the problem is the hit event didn’t run when player standing still ([similiar to this problem][2]), its work perfectly when player moving
this is my physics and collision setting on destructible mesh
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and this is physics and collision setting on player
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i did try:
1 enable emulate physics on destructible mesh
2 change collision setting to overlap between player to destructible mesh to each other, then using overlap event instead of hit event to damage player
all didn’t work
how to make destructible mesh chunks hit and damage player (either when player standing still or moving)
i know this problem is kinda negligible but i want to set this right
thanks for your help