Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
So basically, I’ve been working on a boxfights map for a while now, but I keep running into an issue with the Player Counter. I need it to track when 1 player is left in the boxfight “Arena,” and when the count succeeds it should trigger the Win animation (and all of the other end of round events) What is currently happening is the counter will succeed as soon as it is enabled.
Steps to Reproduce
Create a Player counter set to enable as soon as a countdown timer ends. (make sure you have a confined space for it to check for players.) The player tracker should be aiming to trigger when one player is inside of the zone, no more, no less. Finally have the Device start an event with some kind of animated cinematic.
Expected Result
What should happen is the Device will be enabled and start tracking for players when the countdown reaches 0. Once there is one player left in the zone, then it will activate the animation.
Observed Result
The Sequence works fine up until the Player counter is enabled. Instead of beginning to track the players in the zone it immediately completes (Without registering any player at all) and triggers the cinematic.
Platform(s)
Xbox Series X, PC, Playstation, Nintendo Switch, ect.
Island Code
5909-4189-7260
Additional Notes
I have looked over the problem multiple times, going as far as to restart that whole sequence from the ground up. I’ve worked many times with the player counters and this has never happened to me.