Player Counter target count not replicated to joining players

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

The player counter device’s target count on the info panel does not replicate to players who join in progress.
This only applies for player counter devices that has “Use Zone” checked.

Steps to Reproduce

  1. Place down a player counter device
  2. Check the “Use Zone” property to be True
  3. Create a new verse script and paste in this snippet:
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
player_counter_bug := class(creative_device):
    @editable
    PlayerCounter : player_counter_device = player_counter_device{}
    OnBegin<override>()<suspends>:void=
        PlayerCounter.SetTargetCount(1)
  1. Place down the new verse device somewhere in the viewport
  2. In island settings, set “Join In Progress” to be “Spawn”
  3. Launch a session with Player 1
  4. Join the session with Player 2

Expected Result

The player counter should show xx / 01 for both players

Observed Result

The player counter shows xx / 01 for Player 1, but still shows xx / 02 for Player 2.

Platform(s)

Windows 11

Island Code

2567-4681-9931

Additional Notes

This is only a VISUAL bug.
The player counter still acts as if it has the new and updated target count.

The status of FORT-775628 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Fixed’