Summary
The player counter works fine when transmitting signals for count succeeded, but when count failed it will not send out any signal
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Place a player counter, and have it set to trigger anything when count failed and have it trigger something when succeeded to compare.
Expected Result
The Signal from the count failed should sent a transmission to whatever device it is hooked up to.
Observed Result
No signal is sent.
Platform(s)
Xbox, PC, Playstation, Switch, literally all.