Player Counter incorrectly treats downed + carried players and the Murderer entering a dressing room as eliminated, causing the game to end prematurely in Murder vs Survivors maps.

Summary

Player Counter incorrectly removes / decrements a player when the player is only downed (DBNO) and gets picked up/carried by the Murderer, or when the Murderer enters a dressing room / Umkleidekabine. The counter should only count a player as eliminated when they are fully eliminated (dead, no revive possible).

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Murder vs Survivors map with DBNO and Player Counter “MURDER KILLS FOR WIN” (required players = 0).

  2. Survivors = Team 1 (classes 1-7), Murderer = Team 2 / Class 10.

  3. Knock a Survivor with the Murderer.

  4. Pick up / carry the downed Survivor → Player Counter immediately decrements the player (treats him as eliminated).

5.The Murderer enters a dressing room / Umkleidekabine (without being downed) → the Player Counter removes the Murderer and the game ends prematurely.

Expected Result

The Player Counter should only decrement when a player is fully eliminated (When Eliminated from Elimination Manager).
Downed + carried players should still count as alive until they are actually killed.
When the Murderer enters a dressing room to change skin or similar, the game should not end and the counter should not remove the Murderer or any Survivors.

Observed Result

The counter treats downed + carried players as eliminated.
Additionally, when the Murderer enters a dressing room, the Player Counter removes the Murderer and the game ends immediately, even though the Murderer is only changing appearance and no one was eliminated.

Platform(s)

Playstation 5 (Fortnite Creative 1.0)

Island Code

8121-7919-8317

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Additional Notes

This is a long-standing issue for Murder vs Survivors / Murder Mystery maps. Many creators have to disable “Tragen erlauben / Allow Carry” because of this bug, even though carrying downed players is a desired gameplay feature.
The Player Counter should only react to real eliminations, not to DBNO pickup/carry states or when the Murderer enters a dressing room.

Temporary workaround: I had to disable Allow Carry because of this bug. A stable version without carrying is now live. Please fix so we can re-enable carrying.