Player counter device not transmitting signal on success

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Upon playtesting my map that I planned on publishing sometime this week, I ran into an issue regarding the player counter device. As of now, in my map, I have the player counter device enabled to track when a team’s player count reaches zero. When the team player count reaches zero, I expect the player counter device to send a signal to a trigger I have on the map to trigger it. This will then respawn all the players on the map through verse code. upon testing, I thought the verse code was the problem, but when I triggered the trigger device, the verse code still was working. And after more debugging, my partner and I realized that the player counter device wasn’t sending signals to any device we put down, like the timer device. So now I am stuck and have to wait to publish my game because of this bug. I’d appreciate it if you all could look into this issue and possibly fix it. Thank you for your time :slight_smile:

Steps to Reproduce

Make the player counter device transmit a signal when a team(any team) equals 0 players. On success, transmit signal to a trigger device to trigger. after that, have like vfx or sfx on to determine whether the device has transmitted its signaled and triggered the trigger

Expected Result

The player counter device should make the trigger device trigger when the player count reaches 0

Observed Result

trigger device does not trigger when i have all these settings

Platform(s)

PC

Did you ever find a resolution?
We are now in the situation where the player counter device is not calculatingthe number of players at all and not receiving any signal from verse to perform x actions.

The player counter is very specific in the way that it will count players ect but if you try and trigger a device that needs a player it will not trigger it unless you pass a player counting the entire team and signaling will most likely not pass a agent.

Further more if your using verse anyways just do it directly in verse i always try to minimize the use of devices and do as much as poss in code as its less chance of a bug later on as he devices are unpredictable.

You can track teams/players ect ect in verse so dnt use that device at all just do it all in verse

I think you can if you want to use the devices connect the player counter to a timer have the timer set to team and 1 second then on success do your thing as you can set the timer to get random player that will most likely fix your issue.

Again tho i dnt think this is a bug this is intended i believe

Hi At Ash, Thanks so much. I think you are right, I’m just rather going to remove the device and do it all in verse.

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