Reference ID
d2584c69-4572-9e61-d301-6a9cca1eaf1e
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Verse
Summary
The player counter device SetTargetCount does not set the target count at all.
Steps to Reproduce
Print(“Current players {GetPlayspace().GetPlayers().Length}”)
PlayerCounter.SetTargetCount(GetPlayspace().GetPlayers().Length)
Print(“Current target {PlayerCounter.GetTargetCount()}”)
Expected Result
The target count after the SetTargetCount should reflect the number used as parameter in the SetTargetCount call
Observed Result
The GetTargetCount call returns the device default target count
Platform(s)
windows
Additional Notes
Moreover it would be incredibly helpful if SetTargetCount, IncrementTargetCount and DecrementTargetCount would have a logic option to NOT trigger a comparison right away which could be defaulted as Trigger the comparison. This would give much more flexibility on when you can set the target count and give more use to the CompareToTarget method.