Player Counter Causing Runtime Errors

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

Verse unrecoverable error: ErrRuntime_Internal: An internal runtime error occurred. There is no other information available.

Truncated callstack follows:
Device^layerCounter_C:Bind Player Delegates (Unknown source) (Source: Unknown(0,0, 0,0))
Device^layerCounter_C:Change Tracked Player List (Unknown source) (Source: Unknown(0,0, 0,0))
Device^layerCounter_C:Add/Remove Player If Valid (Unknown source) (Source: Unknown(0,0, 0,0))
Device^layerCounter_C:ExecuteUbergraph?ice^layerCounter (Unknown source) (Source: Unknown(0,0, 0,0))
Device^layerCounter_C:OnPlayerChangedTeam_Global (Unknown source) (Source: Unknown(0,0, 0,0))

Steps to Reproduce

Sporadically causing verse crashes, no specific reproduction steps as this is in content service

Expected Result

Player counter works as normal, and isn’t even interacting directly with verse

Observed Result

Causing verse runtime errors sporadically

Platform(s)

All

Island Code

0678-0014-4695

@Vath tagging per your request

1 Like

If there any reason why you are using player counters instead of code? If I where you I would avoid any type of device. They can break in any update and I personally think they will be deprecated in the future.

Part of legacy devices/assets in the map I support. Hasn’t ever been broken, so not fixing what ain’t broke as it were hahah

I’m sure it could be totally converted over but this is the only instance of it causing failures, and it’s not even being used in any of my verse scripts to boot

This issue’s been raised and a ticket created. Thanks @ChefGoldblumPG

1 Like