Hello. I am making a multiplayer game, at early stages.
I made projectile spawns and mouse cursor events but those only work for server. Client only shoots to single location. I looked a lot, tried a lot but couldn’t figure it out. Tried to cast PlayerController blueprint and take all playercontrollers in the game but didn’t work.
I see that you are using a custom event (Spawn Projectile) that hasn’t been set to “Run on Server”. If the client is going to execute this event then it needs to be “Run on Server”
there is a Run on Server version of this on top the event on the image. Client uses the Run on Server and Server uses the normal version. I put those together with SwichHasAuthority.