Unfortunately, changing the movement tunings did not work for my case.
In the FN discord, someone mentioned that invisible collisions can occur with official FN props as they are quite buggy. I deleted all props surrounding the area, yet the collision still occurs. In collision view, nothing out of the ordinary shows.
Yeah, that post was more about lag issues when the new movement system was a bit too new.
I’ve seen a post regarding an invisible spike in the terrain, you might be able to see with wireframe view. or run a lanscape smooth or flatten tool over the area.
Otherwise check the floor too,
I had a swimming pool piece do this, only in one spot, duplicates of it elsewhere didn’t.
The issue was caused by a hidden prop (wasn’t showing in collision view) that now shows correctly. With the prop deleted, the invisible collision no longer exists.