Player Characters do not react to moving Prop Collision while idle.


using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }

item_rotator := class(creative_device):

    @editable var mySpinnyThing : creative_prop = creative_prop{}

    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        loop:
            SmoothRotate(mySpinnyThing)
        

    SmoothRotate<private>(myProp : creative_prop)<suspends>             : void=
        Sleep(0.0)
        myTransform := myProp.GetTransform()
        myPosition := myTransform.Translation
        myRotation := myTransform.Rotation
        NewRotation := myRotation.ApplyYaw(3.14159)
        MoveResult := myProp.MoveTo(myPosition, NewRotation, 3.0)

If i walk towards the prop it pushes back against me

If i stand motionless then it passes straight through me

I would like the prop to push the player at all times, is this possible?

Thanks