In the picture above, the rocks are destructible objects, meant for the player to destroy using their punch ability. However, the player can also walk over the rocks to destroy them, which is something I don’t want. In Unity, Character Controllers had a Slope Limit value that prevented same characters from traversing slopes beyond that degree value. I was wondering if Unreal had the same thing.
Sorry for the late reply. Unfortunately, it doesn’t work. I got the original issue of the problem all wrong. I don’t think slope limit or step height is relevant because the destructible rocks still get broken. I have to tweak something else.