This can also be suggested in c++ programming but blueprint scripting generally results in more responses.
Anyway, I want to ask if Unreal Engine has something to prevent player character from walking up or over steep objects and slopes.
In the picture above, the rocks are destructible objects, meant for the player to destroy using their punch ability. However, the player can also walk over the rocks to destroy them, which is something I don’t want. In Unity, Character Controllers had a Slope Limit value that prevented same characters from traversing slopes beyond that degree value. I was wondering if Unreal had the same thing.