Greetings fellas!
I wasted all my afternoon trying to adjust my destructible mesh, and still I haven’t achieved my desired result =(
I watched the tutorial “destructible mesh”
[destructible mesh
I did everything this tutorial said, and also have searched on dozens of topics and thereads, but still the same.
All I want is to explode my destructible mesh when I hit it with my sword. (It is happening, but I want to set up my puppet to explode after 4 or 5 hits).
However, everytime when I collide my chracter with the puppet, it also explodes.
I don’t want to simply touch and make it to explode.
Maybe I could create a blue print for the puppet and set a life for him, or what shpuld I do?
What is wrong? I will show my blue print and all the stuff
Hope someone could enlighter me =]
I have done something simalar with a Turret Game, What I did, was I made my turret BP, when my Turret dies, I destroyed the turret, replaced with DM and added radial damage.
No, the reason is it is not a destructible mesh until I say it is, it is just a normal mesh, and when I choose it to explode I convert it to a DM and apply damage.
Hello again, I did what you suggested, and now the mesh becomes indestructible. I can touch it and nothing happens… No matter how many times I try to hit, it do not explodes =(
I was thinking to do the same… was thinking to create a simple system of life to my puppet, then, when the life becomes <= 0 I could destroy the actor and spawn a DM that would instantaniously explode… good idea
Well guys, It was my fault! I did some primary errors: first instead the blueprint, I dragged the puppet into the viewport. And there was some checkboxes that should be unmarked. Now it is almost done. The puppet is being destroyed after 4 or 5 hits. Although the collision is still strange and not precise.