Player/Character moves too fast, gravity is on but has no effect

We have no clue what you’re doing - it’s really hard to imagine what is missing.

Show us:

  • the script that moves the pawn
  • pawn hierarchy
  • how input is set up

Or look at any template that is using a non-character pawn.


Normally, for a non-char Pawn, you’d have something like this:

You provide direction and use axis & scale values to dictates input, the Floating Pawn Movement component interpolates it automagically and off you go.

But at this point we don’t even know whether you’re possessing (using) that Pawn. Essentially, more details please.