Player Catapulted After Reenabling Collision

Summary

Greetings:

Anytime the Character enters a vehicle that has more than one collision attached to it, the Character seems to store this collision value (the Character has collision switched off during travel), and upon exiting the vehicle is shot out at a very distant location or very high. When I remove these excess collisions, the problem goes away.

An example of the supplementary collision would be expandable platforms from a train that extend to the main station platform.

To get around this, I have attached invisible collision planes to the main station platforms to make up for not being able to attach them directly to the train (which would save work/time for me).

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

This is not simple to reproduce because of the amount of steps required but:

  1. Create a train.
  2. Give that train a simple box collision.
  3. Add a secondary collision (maybe a plane) and attach it to that train.
  4. Have the Character enter the train and have collision disabled upon entering.
  5. Move the train and the attached Character.
  6. Have the Character leave.
  7. Reenable collision.
  8. The character should be catapulted/vaulted .

Expected Result

Redundant.

Observed Result

Redundant.

Platform(s)

Windows 11, Unreal 5.3

Video

Will post if needed.