Player start the game ok, as enter into a mutator zone that activates the verse code it stops being able to Shoot. Nothing happens with the mouse 1 button.
Steps to Reproduce
Mutator zone that tracks player entering zone
Verse code attatched that makes a custom player, teleport props to z -5000… (tycoon claim buttom)
To add to this, mutators that have allow weapons fire disabled - following the update if you disable them then you still cant shoot until player eliminated or respawns
This is a HUGE issue of being able to shoot or not shoot or not build or build… Mutator zones are fully bugged. How does this make it out the door to production?
hey hope this helps i made a fix by having my mutator zone always enabled but wayyyyy of my map and then using a cinematic device to teleport it in and out when necessary i linked an example https://streamable.com/rn9sfi
Any update on this?
It’s still causing major problems in a lot of my maps and I need mutators to prevent weapon fire and/or building in certain areas or scenarios.
If there is a reliable fix I’d take that for now, but I’m really surprised this isn’t a higher priority.
Also having this issue. In our map players start out in a mutator zone that disables building and weapon fire before being teleported to an arena where mutators should be re-enabling when the match begins. However, weapon fire and building are never re-enabled.
They’re aware of it and are working on it right now as it’s a critical issue (amongst many others they introduced that killed match making etc). The dev team is very very busy at the moment trying to understand how they busted stuff so badly, but they’ll get it sorted.