I’m an artist working on a prototype that centers around post-process effects in relation to health percentage and I’m trying to figure out how to go about a certain problem.
Right now I have a certain set post-process effects on the player camera that I’d like to somehow associate with full health. As health decreases, I’d like the player camera’s post-process effects to transition to another “set” (so to speak). It would essentially just be gradually transitioning between values on the sliders as the player’s health goes up and down.
Any help on how to do this in Blueprint would be awesome
If there’s a more elegant solution to this, I’m totally open to it!