Player Camera Manager with a cinematic camera?

Hey! I am wondering how I can use a cinematic camera instead of a normal camera in my PCM. Thanks in advance!

I’m just spitballing, but the player camera manager “manages” whatever camera is currently associated with the player controller, right? So my guess is you change it by changing the camera that’s used. If it’s a character with a camera component, it should be as easy as deleting the default camera component and replacing it with a cine camera component.

I’ll give it a try.

Not really.
It includes a camera which assumes the properties of whatever other camera you tell the player to “posses” or set view target.
But if you look at it, it’s not a cinematic camera.

In the end, I do think it’s the same idea though.

If you posses or set view target with blend to a cinematic camera actor, then the properties should be updated to use the cinematic camera settings. Including the advanced options it comes with.

And if you do your trick of replacing cameras on the player, keep in mind that you need to set the automatic value to get the view target to change.

Otherwise the camera manager is attached at the waist of the player. Which is really the center of the character BP. And the cinematic camera is ignored.